Hi DeanAbad, we really like this project and wondering if you would like to enter it into another jam called Cause Jam: https://itch.io/jam/games-for-loves-cause-jam-v best of all, it can go to a good cause and help kids in hospitals! You can learn more about our charity that helps kids at https://Gamesforlove.org
Jumping is much more scarier in this tight, jump-precise platformer.
You can only finish a level by bouncing on slimes while avoiding deadly fences!
You are playing as Spook the Ghost and is on a quest to traverse the land of the dead solely to reach the Dying Hand of the Living Heaven. By reaching it, you are ascending at a higher level in the realms of the spirits.
Here are the interests and goals of the player in the game.
|Spook||The hero of the game. He does not float in this realm.|
|Ectoslime||An ectoplasmic slime. It can bounce up Spook.|
|Cursed Wood Fence||Deadly.|
|Spawn Stone||The tombstone where Spook revives from whenever he dies in a level.|
|Dying Hand of the Living Heaven||The goal. It advances Spook to the next level.|
|Dead's Token||There are 2 in total. Challenge yourself on getting them.|
|Dead Flag||Serves as a checkpoint.|
The other things that are spread out and lies around the map are just decorations (or distractions if you seem it's like it).
- A or ← = move left
- D or → = move right
- Enter or Return key = to advance from title and end screens
Spook cannot walk nor float anywhere. There are no solid platforms to traverse onto, however, Spook can take advantage of the scattered Ectoslimes per level.
The player can traverse the whole area by bouncing via the Ectoslimes.
- You can place Spook at the edge of an Ectoslime to gain a much lower bounce output.
- Bouncing from beneath of an Ectoslime allows much lower bounce output.
All sprites are made via Pocket Platformer's built-in tile editor.
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Hello, thanks for reaching out!
I've checked the cause and I'm interested with it.
As for this game, unfortunately I won't submit it, but I'll participate with a new game/submission made solely for the game jam.
Again, thank you very much! I wouldn't be able to know such a cause if I wasn't informed.
nice job on the sprites unfortunately i could not get past the first area , really tough with the layout and color contrast to pay attention to the hazards
Hello, thanks for trying it out!
Regarding the gameplay, I'm sorry but I can't do anything for the layout as it is intended to be difficult when played.
About the color contrast, thanks for pointing it out. I'll adjust the visuals so that it's a little easier to play with.