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Devlog

  • Mesh v1.1 Update
    July 01, 2023 by Din
    1
    #mesh, #low-poly, #picocad
    Meshes have been merged together for stable rendering. Origin is moved to the world bounding box... Continue reading
  • Sprite v1.2 Update
    May 25, 2023 by Din#sprite, #tile, #tileset, #texture, #low-poly, #picocad
    The UV coordinates of the A+ tier sprite was corrected to add a margin to the left... Continue reading
  • Sprite v1.1 Update
    May 25, 2023 by Din#sprite, #tile, #tileset, #texture, #low-poly, #picocad
    The UV coordinates of the A+ tier sprite was corrected... Continue reading
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