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Devlog

  • Mesh v1.1 Update
    July 01, 2023 by Din
    1
    #mesh, #low-poly, #picocad
    Meshes have been merged together for stable rendering. Origin is moved to the world bounding box... Continue reading
  • Sprite v1.4 Update
    May 25, 2023 by Din#sprite, #tile, #tileset, #texture, #low-poly, #picocad
    The UV coordinates of the A+ tier sprite was corrected to add a margin to the left... Continue reading
  • Sprite v1.3 Update
    May 25, 2023 by Din#sprite, #tile, #tileset, #texture, #low-poly, #picocad
    The UV coordinates of the A+ tier sprite was corrected... Continue reading
  • Sprite v1.2 Update
    May 24, 2023 by Din#sprite, #tile, #tileset, #texture, #low-poly, #picocad
    Added shadow to the eyes of one of the sprites. Replaced the grey colored (her) left sleeve with white color of the model sprite to prevent it from blending with the background... Continue reading
  • Sprite v1.1 Update
    May 22, 2023 by Din#sprite, #tile, #tileset, #texture, #low-poly, #picocad
    There is a fix relating all the tiles within the texture, particularly with the model inside the box... Continue reading
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