Pixel Jump!
Pixel Jump!
Remember Doodle Jump? Well, meet Doodle the Doodler in lower resolution! Still beware! Unlike the first and official iteration, this one is not much forgiving as the latter.
Controls
- A or ← = move left
- D or → = move right
- Enter or Return key = to advance from title and end screens
Doodle can only move left and right, and thus bounces automatically on platforms just as from the original game.
Tips
- You can leave few crumbling platforms the way they are so that they can shield Doodle from incoming projectiles.
Credits
- Doodle Jump by Lima Sky
- The sprites are made with Pocket Platformer's built-in tile editor
- Pocket Platformer tool by the_l0bster
- The SFXs are made with SFBGames' Chiptone.
- Where's my Spaceship? BGM by spuispuin.
Thoughts:
I just thought of what I did with the Jump Scare game, and that made me question my sanity, i.e., 'why haven't I made a fanmade low-res, hardcore Doodle Jump instead?', and so I did. Regarding the length of gameplay, I plan on adding more levels (can't do it right away since I'm doing other games at the moment).
Updated | 2 days ago |
Status | Prototype |
Platforms | HTML5 |
Author | Din |
Genre | Platformer |
Tags | Difficult, Fangame, jumping, lowres, precise-platformer, Singleplayer |
Average session | A few minutes |
Languages | English |
Inputs | Keyboard |
Links | Bluesky, Homepage, Twitter/X |
Comments
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Doodle Jump made in Pocket Platformer, lol. But the music isn't in a loop and it's impossible from the first level, because of the projectiles that appear every second (despite your tip).
Yeah about the music, it has a bug apparently; I'll see to it if either I can fix the bug or not.